Hsiao-Cheng Sandrine Han

Scarfe 2325


Associate Professor

Visual Culture


I am an art educator. My PhD, MS, and BEd all majored in art education. My research interests are in the fields of art education, technology, semiotics, visual culture, cognitive psychology, visual communication, and visual literacy. My current research focuses on the visual culture of the virtual worlds, applying virtual world to art education. I would like to focus on how people learn from the 3D gaming world and how educators can use the 3D gaming world as an educational tool for both academic and vocational education.

I am also a practicing artist. I use my art as a communication tool to explore ideas about culture and representation. My interests include oil painting, Chinese painting, Chinese calligraphy, multi-media and constructing, sculpturing and filming on 3D virtual worlds.

I believe a teacher is a guide who leads students through challenges, helps them find their strengths, and shows them directions for future growth. I know how essential dedicated teachers are, especially at the level of higher education. I am a dedicated teacher and I look forward to sharing my knowledge with my students.

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Invited Presentations

Han, H. C. (2017). Art Education in the Era of Digital Visual Culture. Turkey Art Education Association. Ankara, Turkey, Keynote Speaker.

Han, H. C. (2011). Second Life, InAEA and Me. 3D Virtual World Workshop, Taipei, Keynote Speaker.

Selected Publications

Han, H.C. (2017). The third culture: The transforming (visual) culture in globalized virtual worlds. In S. R. Shin, (Ed.), Convergence of Contemporary Art Education, Visual Culture, and Global Civic Engagement. IGI Global.

Han, H.C. (2016). Review on Contemporary Virtual Art and Design Education. The International Journal of Arts Education. 14 (2). 64-83.

Han, H. C. (2016). Visual Culture Versus Virtual Culture: When the Visual Culture is All Made by Virtual World Users. International Journal of Virtual and Augmented Reality (IJVAR), 1(1), 60-71.

Han, H. C. (2015). Gamified pedagogy: From gaming theory to create a self-motivated learning environment in studio art. Studies in Art Education. 56(3). 257-267.

Han, H. C. (2015). Teaching Visual Learning through Virtual World Experiences: Why Do We Need a Virtual World for Art Education? Art Education. 68(6). 22-27.

Han, H. C. (In Press). Visual learning in the virtual world: The hidden curriculum of imagery in Second Life. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education.

Han, H. C. (2011). Education, Semiotics, and the Virtual World of Second Life. International Journal of Arts Education. 9(2). National Taiwan Arts Education Center. Taiwan, Taipei.

Han, H. C. (2011). Second Life, a 3D animated virtual world: An alternative platform for art education. Art Education.

Han, H. C. (2010). Revealing the didactic character of imagery in a 3d animated virtual world. Journal of Virtual Studies, 1(1). pp. 19-24. Retrieved July 29, 2010. from http://ejournal.urockcliffe.com/index.php/JOVS/article/viewFile/2/1

Reisberg, M., & Han, S. (2009). (En)Countering social and environmental messages in The Rainforest Cafe [sic], children’s picturebooks, and other visual culture sites. International Journal of Education & the Arts, 10(22). Retrieved Sep. 18, 2009. from http://www.ijea.org/v10n22/.